[gd_scene load_steps=2 format=2]

[sub_resource type="LineShape2D" id=1]
normal = Vector2( -1.19249e-08, -1 )

[node name="Camera Wall" type="KinematicBody2D"]
collision/safe_margin = 1.0

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
one_way_collision = true
one_way_collision_margin = 16.0
